Just be mindful a spider swarm will appear about 10 seconds after the stun: you will only have 1 clear obelisk and of course a webspinner will appear. While fighting to survive, you can get an edge by taking advantage of four different types of Sigils that appear in each arena. That extra 5% you're going to get from min-maxing isn't going to be the difference between you beating the final boss. They're easily identified as floating blue icons on the arena floor. Don't take the easy way out. Advanced players can get away without that Mushroom Heal. VMA is fun. As. When I was first learning this, when it got so bad, I found it necessary to restart my client (back then no save feature, so I would Task Manager force shut-down rather than log out). They also need to die (although if you've got the boss to low health, consider just burning her even if you are super-snared). I know the likely hood of somebody responding to this is low but I've scoured damn near every corner of the internet and can't find any answers, HOW DO YOU QUEUE VETERAN MODE, I've done maelstrom arena around 5-6 times, but cannot find out how to enter it on the harder dificulty, and before you tell me to press 'P' key, I am on Xbox, dungeon finder doesnt include vMA, So it's the closest thing to a Dark Souls level in this game. Flame atros will spawn; ignore them. Kill the troll. ABSORB MAGICKA ENCHANTMENT. It's your best skill. Deals . Magicka. It took me a long time to get accustomed to the fight and I found it very frustrating because it seemed like there was too high potential for death by random stuff you have zero control. ***** ZOS devs and product managers for even putting this absolute piece of***** instance in the game. Note: I recommend tri-stat food because this stage requires a lot of stamina. If you need resources and are in trouble, drop your destro ultimate on a bunch of trash rather than trying to save it for a boss that you won't get to anyway because you're going to die. You can also directly travel into the Maelstrom Arena via the fast-travel network by selecting its map icon. So YOU control the pace of the fight. The adds are annoying rather than dangerous, except the mage in the first add wave (it spawns on the "far" island from where you enter the arena). 80-1900. As a general rule, here is the ideal order to do last phase: I'll give a bit more explanation for this video, but I'll put it up for now. When you are dying, you will get frustrated, but it is critical you objectively assess what is killing you. The Maelstrom's Inferno Staff: Destruction Staff (Flame) Targets affected by Wall of Elements take 387 additional damage from your Light and Heavy Attacks. But by far the biggest threat are the Crematorium Guards. If there is only one, heavy attack it. If there are multiple, move next to ranged, put down your ground DoTs and be effecient with your resources. I am not a very good NB player, yet I found it had a very strong toolkit, almost as if ZoS designed the class specifically for this sort of content. When the boss teleports, in a few seconds he is going to throw a skull at you. Veteran Maelstrom Arena 5. Also of note, the ogres enrage and do very high melee DPS. Thank you so much for this!! Remoprh to Refreshing until you can beat vMA. Type Arena. There, now we have 100% full resources to deal with Stage 3. . Like the Stage 2 (Centurions), this fight is resource intensive because you are going to get hit with unavoidable and unkiteable 7K spits the boss and the little spider add hits you with. Round 4 has two and they put out a lot of aggregate damage so you'll have to do more healing / shielding than normal. You aren't used to ESO content pushing back. Necromancer Maelstrom Arena Build Concept. (I'd grab it after the Boss's first skull attack). Repeat the process: destroy two totems, DoT up third, kill flame spinny add, finish off totem and boss. With 300 CPs, having 800 regen is no bueno. You need to to three things, the order in which you do them depends on where the gold ghost spawns. You didn't take your Grothdar monster piece off and killed the shield argonian while the boss screams. DECISIVE. Once you get use to the rhythm, it's not a stressful fight and you'll clear it without too much difficulty. Prevent summoners from spawning Bone Colossus, Not die to boss's two special attacks: skulls and channeled necrotic waves. Two-Hand I don't think is popular, but it has an execute, a burst heal, Carve is *really* good with a Master's Weapon, it's totally doable if that's your preferred style. He will split off adds, one in first phase, one in second phase, two in third phase, if you get to a fourth phase, then you need to rethink you approach. The Maelstrom weapons can drop for the last boss of. When she dies, you do nothing else but DPS the boss. Repeatedly. Use your good stuff when you actually get good at the arena. Don't be afraid to use the buffs in the arena. Don't quote me here though. Regular Rounds: Not much to say here because these are pretty easy. The mini bosses also start being a pain. 5. Be sure to hold block when you hear the standard drop. When you stop dying, then consider putting it back on. Take this morph! You must kill the spinner and kill a horvor near a webbed obelisk to ensure you have two clear spots for the safety zone to spawn. Put on a recovery glyph. Dragonknight Advice: My highest vMA score is on a DK. articulate and insanely helpful guide my man, VMA is easy when you understand the mechanics. Bow is your back bar because Endless Hail is your best skill. Maelstrom Weapons that drop from the Maelstrom Arena bear this style. There's a reason I recommended purple food + switching out a recovery glyph. General principles: If you get thrown off the top. 3. It isn't easy but once you get the hang of it, you will succeed more often that you die. Not terribly difficult, top off your resources with heavy attacks if necessary after killing two of them. The devs have designed a lot of skills that we as DPS never use in group content because they are not needed. Thanks for the detailed write-up! The defensive sigil allows you to keep DPSing the titan and ignoring the adds. You can just concentrate on boss and execute her (though if a troll sneaks in there, kill it. It is generally better to burst down single targets than trying to AoEing them all at once. Then the CG will spawn. If you stand near the edge of the island, a lava stream will target you and the hit is pretty nasty- upwards of 10K and a stun. Obviously avoid but it's hard not to run into these things when you are focused on something else. Change a glyph (I recommend recovery, there's downtime in vMA), go Atronach, do something. So, be super quick about it! After you stun the boss, you have to repeat this resource intensive process all over. If you PvP and use Eye of the Storm, that's still better than anything else. If you want to circle strafe it like the cool kids did back in 2001 when when playing Quake 2, go ahead, but it's not necessary. This will be an EXPENSIVE undertaking and you don't want to waste your resources when you are wiping because you have not developed a strategy yet. If you absolutely hate resto staffs, I actually think NBs have an easier time doing without one than sorcerers. Rotation 4. The lurcher adds hit hard and the range adds are dangerous. Stop using expensive spellpower and weapon power potions when you are dying trying to learn a strategy. It is rather resource intensive as healing is more expensive than damage. On the last add on a pull, consider Elemental Drain + Heavy attack kill + Destruction Mastery = your sustain. Instead use Reflective Light + heavy attack until they come to you and then use your Sweeps. You have to avoid / dodge them. Seriously, Pulsar is a suboptimal skill that only works in easy as pie overland PvE content. When you gain Ultimate you have a . On the third round, you'll get a double sphere spawn. Let me repeat that. What will happen is they'll go into inactive phases, which serves the purpose of dragging the fight out so you'll have to continue healing/mitigating the swirling blades, which means it's testing your resource management. You're going to be heavy attacking a lot (favoring Lightning). You go to the island where the troll goes. I dislike how the generic Force Shock is a superior spammable to Warden's own native skill. Note: If you do not finish off the boss after two burn phases, and you might not if you're not at max CP and have strong DPs, then things get dicey. Difficulty is not the primary obstacle you will face. The spheres require a bit more; Elemental blockade (great with elemental drain, especially when finishing off with a heavy attack) or Poison Injection + heavy attack should do the trick. If you do not heed this advice, you will run out of resources. No matter what you wear, you want to have at least 17K health (preferably 18K) and somewhere in the neighborhood of 1300ish magicka recovery (I'm not much of a stamina player so I'm not sure of the sweet spot). Just have to run the right builds and have good placed champ points. A mini-boss that spawns next. You have to kill it because if the CG breathes on you, you now have a fire dot on you that you cannot purge and does not go away until it dies. 1-CP160. I googled several different guides and they turned out to be bull*****! Maelstrom arena is *****in retarded! I have 20 destruction staffs and I still come back to vMA from time to time because I want to stay sharp, want to see if I can do better, want to test builds under real conditions (as opposed to defenseless target dummies), and because one of the reasons I became addicted to ESO in the first place was because I liked having potent character abilities to deal with enemies that were actually threatening (I was in Beta). You *have to* figure out a way to kill these things quickly without dying for you to have any hope. The little spider add snares you so it has to be killed quickly, but do *not* miss any horvor/webspinners while doing so. 168-1335. This one shots any glass cannon that isn't a warded sorcerer. Use the Healing Sigil. If the boss grabs the ghost, you grab the defensive sigil. Sigils will re-spawn between each round within an arena, so don't be afraid to use them! If you stay in one spot near the edge, a lava AoE will spawn under you so keep mobile. 1-CP160. Your back bar should be bow and you NEED Poison Injection, Caltrops, Endless Hail, and Dark Deal. Maelstrom Weapons are special Ability Altering Weapons that drop in the Maelstrom Arena, a hard and challenging solo content in the Elder Scrolls Online. You instead get the gold ghost that spawns, move to the boss while the CG follows you, then stun both. Trust me, it's a completely legit tactic if burning the three crystals at the top is too difficult. The second wall is considerably faster - do *NOT* chase it and try to catch up. Then, of course, are the stranglers. The guide will teach you how to successfully clear the Maelstrom Arena on veteran mode. Now, finally, do you concentrate your DPS on boss. I would not rely on Dark Exchange as you will need stamina, and a fair amount of it, to beat the Final boss. LEVEL . I think people who clear this in under an hour forget that vMA is easy for them, not for folks who are struggling so much that their frustrations unfortunately carry over to the people they are living with. You being a healer gives me hope :D. Thank you for this guide I know that it will help me so much! THE MAELSTROM'S LIGHTNING STAFF. It's just you in that arena and nobody is gonna judge you for using them. In short, it's not your build that's going to get you a clear, it's your skill as a player. Sword and shield works like a charm for Templars and Wardens. In retrospect, I think a lot of my failings were L2P issues. It was added with the Orsinium DLC and is located Wrothgar.As part of a solo challenge, this area gives players a normal and veteran mode to complete, and will likely frustrate many players. The following is a list of Maelstrom Weapons and how you obtain them. The poison plants that spawn under the shield! Eat lunch, call a friend on the phone, stretch out, etc., just move your mouse every 5 minutes or so and you will be fine. I prefer resto because you get an extra bar spot and the ultimate. The Crushing Wall Destruction Staff from Maelstrom Arena is another strong way to buff our heavy attacks just by using Wall Of Elements. Even the DLC dungeons don't challenge you (provided you get in a good group). This, quite frankly, is a step not everyone is comfortable taking. Take crit surge instead and decide if you wanna use armaments or one of the flurry morphs. If your someone who like fantasy / progression games whose whole concept is built around overcoming challenges by formulating strategies and using interesting abilities, then vMA is pretty much all ESO has to offer unless you got 11 friends handy who want to run Halls of Fabrication. Hitting three targets is better than hitting one). Skills 4. Rather you will be challenged mentally because vMA will attack your self-confidence, your patience, and your fortitude. There is a pattern to this that you will get that basically involves moving from side to side and keeping the camera on the boss so you know when to dodge (or block) the skulls. You can you your DoTs because boss teleported, Gold Ghost (if boss gets one, this changes to Shield Sigil). Boss: Not hard, just requires correct execution of mechanics and not running into a poison plant. I want to save it just in case the boss grabs a gold ghost because that means you have to actually fight the Crematorium Guard as you won't be able to stun it. THE MAELSTROM'S PERFECTED INFERNO STAFF. Solar Glory- A Magicka Templar Build. DPS Differences Between Maelstrom Inferno, Lightning and Ice Staves ESO University 3 October 2020 Pre-Markarth, Asiangod shows you the math behind using the different kinds of Maelstrom staves. You do need DPS. INFUSED. Grab gold ghosts is they come near the boss, don't run out chasing them. Another potential complication: resource mamagements: If you are running out of resources, then some reexamination needs to be done. If you are low on resources, just heavy attack and reset the fight so to speak. ESO-Sets, ESO-Skillbook and ESO-Housing are becoming ESO-Hub. She's a glass cannon and easily taken down, although you should not ignore it because streak-stun in combination of a ground AOE can kill you. The build relies on shock AOE damage and DOT spells that can melt your targets fast. The 3rd and 4th round boss mechanics deserves mention as they are not easy. If you don't have enough stam for deadly cloak to be active, that's okay. Done correctly, boss should die before the intended mechanics kill you: CG spawns and the bone colossus summoners who also appear. You'll have some damage skills here you want to hit hard and are not doing a predictable DPS rotation, so I like setup because it's always good as opposed to potentially the best. If the arena did *not* challenge you under such circumstances, then it would be a poor design. When the 2 shield argonians spawn, I usually kill the first one I see and just hope there isn't a mushroom by the other. VMA was cleared way back when 20K was considered a lot. Supplement that with a couple skills that are more geared to keeping you alive than damage (such as Inhale, Funnel Health, Healing Ward, Leeching Vines, Reflective Scales, Refreshing [Instead of Twisting] Path, etc.) Not a big deal. Besides, the amount of time you're stuck in ghost form and for the arena to reset is about the same as if you rode your horse from the wayshrine. It does take good DPS to do, though not strictly necessary. After you kill the CG, grab the power sigil and do as much DPS on the titan as possible (if you are melee, dodge/block his slap attack). But I will have the Light's Champion ultimate up for the Crematorium Guard. Vampire vs. Werewolf vs. Mortal 6. You deweb them by killing the horvors near them (you can interact with the grenade and throw it at a webbed obelisk ala White Gold Tower, but a high damaging AOE will spawn under you making this something best avoided). Can be complicated if you do not. You will die. Burn it down to half health and then grab every other buff. And the biggest threats are the ranged sets of adds that stand in an environmental hazard tossing out 7K attacks that you cannot kite. Magic Damage and restores . The adds will combine with the boss and heal him so take the first two out (passively, your ground AoEs and maybe a good single target DoT is enough). I've been hit with the Blood Craze skill more than enough times in PvP to know it's great - cheap, strong DoT, heals, everything you want for vMA. Basically you got to burn all three totems, which gives you about a 15 second window to DPS the boss. Regardless of how fast you can potentially do it, the first run will likely be 10+ hours and filled with some negative feelings. Here is how you do the arena if burning the boss is not an option. Also: If you are not under pressure and do not need melee heals, the combination of Luminous Shards, Elemental Wall, Reflective Light – all AOE skills – kills stuff a lot faster than Sweep spam. Don't compound the problem playing mad. The first two are mages and the third one is a two-hander. DAMAGE . All of them are strong and useful. uesp.net. A very strong Magicka Sorcerer VMA Build that will help you complete the Veteran maelstrom Arena with ease and farm its weapons. The Dwemer Spheres, on the other hand, will. Your ability to shield, dodge, interrupt is way way way more important to survival than your resistances. And Flame Lash is only going to pay off if you can consistently get targets off balance which isn't easy to setup when you have to tank and heal yourself. It's not your build. The ranged lamias will put out a shockwave that staggers, which is potentially lethal in combination with the many other threats. You need range. What about my build?You're going to be better off with a more versatile and well rounded build than the DPS glass cannons who get a 550K score. I found it much more natural to adopt a PvP "off bar" method which has my "nice but not necessary DPS" skills intermixed with my primary defensive skills, whereas I have my best DPS skills available for convenient use on my front bar. Stage 4: Super easy if you have good DPS. Difference between gold and purple on everything but weapons is tiny. Lot of damage in both pulls so you're probably going to need help from the sigils with both until you gain experience.Don;t get frustrated if you die a lot here, I still find those two pulls not easy. But it's one that just about everyone hates because if a poison plant explodes under your feet, you are going to take very high poison damage every tick and you have to go to one of the green pools at the top or bottom of the map to cleanse it. Make some Witchmother's Brew / Dubious Camlorn Throne and get some health into your build from somewhere. Also looking at your build, you're starting to play so nothing really matters at that stage, but when you'll hit high level there is something you need to know about building in eso. You only care about one thing: getting to the top and stage two. If you are on the island with the 2 sigals. Cutting Dive deals the following types of damage: Physical Damage. Believe it or not, that's the whole fight.So what kills you then? You'll need the magicka sustain. You need stamina this stage. That leaves one flex skill: Purifying Ritual (Retribution is better but if you PvP, I wouldn't bother respeccing), Radiant Destruction, Purifying Light are all decent. I like Lotus Blossom and Frost Cloak, but what to drop? End of story. This is piece of***** developing from piece of***** developers. On this round I really really really find using a restoration staff on a magicka build extremely helpful because 40K shield that refills your health bar is really strong and you're only going to have 1 Destro ultimate. Skills I'd recommend: Elemental Blockade, Elemental Drain, Winter's Revenge, Deep Fissure, Swarm (either morph), Leeching Vines, Harness Magicka, Heal (Mushroom or Healing Ward), Blue Betty, DPS spammable (Force shock recommended, Birds if you're spiteful like me). So take that as some encouragement, if you can beat the Spider Daedra, you have the build and the skill to get to the final boss. The whole key to this fight is that the boss will enrage and just insta-kill you every 150 seconds you do not stun her by clearing all the obelisks.